Juli 14, 1996 Werwolf "the beginning of a helicopter simulation" by Wolfgang F. Engel CIS: 101527,3124 32bit OS/2 application using the DIVE API System requirements: - OS/2 Warp with 8 MB - game server correctly installed for full - screen mode. Newest DIVE.DLL and Gamesvr.dll is provided. - a small place on your hard disk - a keyboard Usage: Up arrow: high Down arrow: low Left arrow: turn left Right arrow: turn right Page up and down: speed Features: - High resolution - Pentium optimized assemblercode (but not fast enough) - Raycasting based on the Height Mapping algorithm from Peter Freese in "More Tricks of the Game Programming Gurus" - Color.bmp is made with Vista Pro and Photoshop - Height.bmp with Vista Pro Bugs: A lot ??? Please e- mail me any bugs. Problems installing the Game Server: Often svga.exe is not correctly installed. You should copy svga.exe in x:\OS2 and call it < svga.exe on init >. Benchmarks: On my P75 between 10 and 18 fps with 256 colors. It would be fine, if you can mail me your benchmarks. The future: - improved color management - improved performance Thanks to Peter Freese, Kenneth Porter, John de Goes, Lauren Post and all the people on GAMEDEV.